A core item that allows you to initiate fights by blinking in and using Berserkers Call to lock down enemy heroes. Has great synergy with {blade-mail} to jump enemy cores and burst them down.
A core item on Bane for extra mobility and get a better positioning to channel Fiend's Grip.
A core item to close the gap on enemy heroes and lock them down with Frostbite. Also lets you find better positioning to channel Freezing Field in teamfights.
A core mobility item to get the ideal positioning for Echo Slam in teamfights. Also lets you jump on top of enemy heroes and stun with Enchant Totem or get better angles for Fissure.
A core mobility item to instantly get on top of an enemy hero and follow up with your {euls-scepter-of-divinity} into Requiem of Souls and Shadowrazes.
A core item that allows you to initiate fights by Blinking in for a multi hero Dream Coil. Gives you much more reliable initiation and have versatility with Illusory Orb usage. Also improves your split push potential by making you more elusive on top of Illusory Orb and Phase Shift.
A core mobility item to quickly close the gap on enemy heroes and lock them down with Dismember. Gives you much more reliable initiation and have versatility with Meat Hook usage. Also lets you find better angles to save allies with Meat Hook when they are in trouble.
A core mobility item to quickly close the gap on enemy heroes and lock them down with Burrowstrike. Gives you more reliability with Epicenter channel in teamfights and land all your spells on multiple heroes.
A core item to quickly close the gap on enemy heroes and burst them down in the Storm Hammer stun duration. Make sure you activate Gods Strength before Blinking into fights to do massive damage with right clicks.
A core item to quickly close the gap on enemy heroes and kill them with your spell combo and Tree Grab hits. Also lets you save allies by Blinking in and Tossing them away to safety.
A core mobility item to instantly close the gap on enemy heroes and lock them down with Magic Missile. Also lets you get in position to Nether Swap either an enemy or an ally and bring them to a desired spot.
A core item to quickly close the gap on enemy heroes and find the perfect angle to lock them down with Shackleshot. Also makes you more elusive in combination with Windrun.
A core item to quickly close the gap on enemy heroes and lock them down with Sinister Gaze. Also works well with {aghanims-shard} to burst a secluded enemy hero with Chain Frost.
A core item that allows you to initiate fights by Blinking in and locking down enemy heroes with your disables. You can follow up with Finger of Death to secure kills.
A core mobility item to quickly close the gap on enemy heroes and set up kills with your disabling spells.
A core item that allows you to initiate fights with Slithereen Crush and have more versatility with Sprint usage. Look to have 3 counts on your Bash of the Deep before Blinking on top of enemy heroes to follow up Slithereen Crush with a Bash on attack.
A core mobility item to get the ideal positioning for a multi hero Ravage in teamfights.
A core mobility item to get the ideal positioning for Black Hole in teamfights. Also lets you close the gap on enemy heroes and lock them down with Malefice.
A core item to find the optimal positioning in tree lines every time you leave fountain. Lets you close the gap on enemy heroes to keep them in Laser range.
A core mobility item to cast Primal Roar on a desired target and jump supports that often stay in the back.
A core mobility item to quickly close the gap on enemy heroes and burst them down with your Plague Wards and Noxious Plague. Also lets you dodge certain initiations like Chronosphere and Berserkers Call. Has great synergy with {scythe-of-vyse} to Blink and instantly lock down an elusive enemy hero to reliably follow up with your spells.
A core mobility item to quickly close the gap on enemy heroes. Lock them down with Wraithfire Blast and burst them during the stun duration.
A core item that allows you to get into the middle of fights with Exorcism, {shivas-guard}, Spirit Siphon and quicker Silence usage. Very useful to snipe squishy backline heroes.
A core mobility item to get a better positioning in fights to channel Life Drain both defensively and aggressively. Also lets you move away quickly after damaging towers with Nether Blast.
A core mobility item to quickly close the gap on enemy heroes and follow up with your Meld strike and Refraction right clicks to burst them down. Also lets you find better angles to hit multiple heroes in teamfights with Psi Blades spill.
A mobility item that lets you stay back in teamfights and go in later with your healing and save spells to avoid getting bursted at the start. Also lets you find a better spot to hide yourself while being closer to the fight before you use Nothl Projection.
A core item to quickly close the gap on enemy heroes and lock them down with Split Earth. Works well with the survivability from {bloodstone} and {black-king-bar} to get in the middle of teamfights and deal massive AoE damage with your spells.
A core item to initiate fights with your Vacuum into Wall of Replica combo and get multiple illusions of enemy heroes. Also works well with {aghanims-scepter} to instantly get on top of enemy heroes to land Normal Punch.
A core mobility item to quickly close the gap on enemy heroes and silence them with Crippling Fear. Works well to get on top of squishy backline heroes on the enemy team and burst them down.
A core mobility item that lets you gap close and instantly use your Flaming Lasso to lock down an enemy hero and burst them with your team.
A core item that enables you to jump and Doom specific targets on the enemy team. Goes well with devoured Centaur stomp ability.
A core item to quickly close the gap on enemy heroes and burst them down with right clicks. Look to use Overpower before Blinking in to save yourself the cast animation time.
A core item that allows you to channel Unstable Concoction, Blink on the target and release the fully channeled stun.
A core mobility item that lets you gank and initiate on enemies and set them up for a kill. Most importantly, Blink Dagger will fully go off cooldown within the Astral Imprisonment duration which will allow you to use it immediately after you have used it on yourself or an ally.
A core mobility item to quickly close the gap on enemy heroes and set up kills with Disruption. Also lets you stay back in teamfights and go in later to save allies with Disruption.
A core item to quickly close the gap on enemy heroes and stun them with Chaos Bolt to burst them down. Your illusions get on top of your target with Reality Rift if they are within 1375 range of you.
A core mobility item to quickly close the gap on enemy heroes and bring in all your clones with Poof for heavy burst damage. Makes you a massive kill threat on the map past the laning stage.
A core mobility item to get the ideal positioning for a multi-hero Overgrowth in teamfights. Works well to Blink in and cancel high impact AoE control spells on the enemy team, like Black Hole. Also lets you stay back in fights and move in later to lockdown heroes after they use {black-king-bar} or other debuff immunity spells.
A core mobility item to quickly close the gap on enemy heroes and set up kills with your Telekinesis lockdown, or save allies with the {aghanims-shard} upgrade for Telekinesis. Also gives you potential to land a high impact stolen spell, like Black Hole, on multiple heroes in teamfights.
A core item to get better positioning for a multi-hero Static Storm. Works well with the item mute on {aghanims-scepter}.
A core mobility item to quickly close the gap on enemy heroes and lock them down with Impale to follow up with your burst damage through Vendetta and Mind Flare.
A mobility item to improve your split push potential and find better angles for Illuminate channel. Also lets you initiate with Will-O-Wisp once you have {aghanims-scepter}. Has great synergy with {scythe-of-vyse} in the late game.
A core item that allows you to initiate fights with Hoof Stomp and have more versatility with Stampede usage.
A core item that allows you to initiate fights by Blinking in for the Reverse Polarity lockdown in teamfights, or Skewer enemy heroes towards your team.
A core mobility item to land your spells more reliably and get on top of enemy heroes in an instant. Gives you more versatility with Timber Chain usage.
Blink Dagger on Tusk lets you jump in instantly to start fights with Snowball or Walrus Punch, catch slippery heroes and most importantly - save teammates. It gives clean initiation and quick repositioning.
A core mobility item to quickly close the gap on enemy heroes and follow up with your control and damage spells to burst them down. Lets you get to specific targets in the enemy backline.
An incredible mobility item that lets you close the gap on enemy heroes to burst them down with right clicks. You can also blink out while your ultimate is active since you take no damage during it.
A core item that allows you to initiate fights by Blinking in and using Duel. Lets you reach specific targets and kill them in fights.
A mobility item to have another form of initiation and escape on top of Rolling Boulder. Goes well with {aghanims-scepter} to save allies or catch enemy heroes with Enchant Remnant.
A core mobility item that lets you stay back in teamfights and go in later with your healing and save spells to avoid getting bursted at the start.
A core mobility item to get the ideal positioning for a multi hero Winters Curse in teamfights. Also lets you get closer to an allied hero in trouble and save them with Cold Embrace.
A core mobility item to quickly close the gap on enemy heroes and stun enemy heroes with activated Rolling Thunder.
A core item that lets you close the gap on enemy heroes with Bedlam for solo kill potential. Also provides the possibility to blink out during Shadow Realm if you are not taking damage over time.
A core mobility item to quickly close the gap on enemy heroes and set up kills with your control and damage spells. Has great synergy with {aghanims-shard} to get close to allies in trouble and dispel them with Ink Swell.
A core item that allows you to initiate fights by Blinking in and setting up kills with Arena Of Blood and Spear of Mars.
A mobility item to quickly close the gap on enemy heroes and set up kills with your lockdown and control spells. Also lets you find better positioning to channel Mortimer Kisses in teamfights. Has great synergy with {aghanims-scepter} to save allies in trouble with Gobble Up.
A core item to quickly close the gap on enemy heroes and lock them down with Bushwhack to follow up with your burst damage using Sharpshooter.
A core item to quickly close the gap on enemy heroes and burst them down with Starbreaker.
A core mobility item to quickly close the gap on enemy heroes and follow up with Unleash to burst them down. Works well to get on top of squishy backline heroes on the enemy team.
A core mobility item to quickly close the gap on enemy heroes and lock them down with Pulverize. Gives you much more reliable initiation and have versatility with Onslaught usage.
A core mobility item that lets you initiate fights with Dead Shot and Pierce the Veil. Also lets you stay back in teamfights and go in later to avoid getting bursted at the start.
Blink Dagger allows you to initiate fights or save allies with Escape Act. Unlike most supports you have both Debuff Immunity and a save/escapte tool.